Bloodborne continues to sell more than ten years after its release

- Alinea Analytics estimates that Bloodborne has sold more than 10.4 million copies since March 2015
- Analysts estimate that the game has sold more than 251,000 copies this year
- There is no official PS5 update, and the frame rate is still capped at 30 frames per second
Bloodborne continues to sell well
Bloodborne continues to find buyers more than a decade after its release. According to estimates by Alinea Analytics, the game has sold more than 251,000 copies this year alone. It is a PS4 exclusive that went on sale in March 2015. This result shows that interest in the game has not faded, even without an official update for the new generation of PlayStation, although the figures are estimates by an analytics firm rather than a total announced by the publisher.
According to analyst Rhys Elliott, total Bloodborne sales since launch have reached around 10.4 million copies. He also estimated the game's revenue at around $317 million. These figures cover the period since March 2015 and do not mean that Sony or FromSoftware has officially confirmed them. Nevertheless, even this approximate estimate highlights the game's enduring commercial appeal: it continues to sell, even though its original platform, the PS4, is no longer the latest console generation.
The game's longevity is also tied to how clearly it stands out among FromSoftware titles. Players explore a gothic city with Victorian aesthetics, battle monsters, and wield weapons that change shape mid-combo. In combat, they can parry with a shotgun blast, while the streets and architecture create a distinctive, dark setting. These features help explain the audience's lasting interest, but on their own they do not establish that they caused any specific sales figure.
The game's audience and its connection to other FromSoftware titles
Sales are not the only measure of continued interest. An estimated half a million people played Bloodborne through PS Plus, Sony's subscription service, in October. This figure refers specifically to the service's users during that month; it is not the number of people who bought the game or the total number of owners. It shows that players are discovering Bloodborne through a subscription, too, but the source provides no data on how many of them continued playing or returned to the game later.
PS Plus player data also shows Bloodborne’s audience overlap with other FromSoftware games. Of the nearly 500,000 people who played in October, 12% also played Elden Ring, 6% played Dark Souls 3, and 5% played Sekiro. These figures represent shares of the group in question, not shares of sales or the entire gaming community. Analyst Rhys Elliott described this audience as players who regularly switch between different games from the studio, adding that he understands their habit.
This overlap helps show Bloodborne not just as a standalone older exclusive, but as part of a library that the studio’s fans return to. However, the percentages shown capture players’ activity over the course of a month and do not reveal why they chose particular games. Nor can this data establish whether new FromSoftware games affected Bloodborne sales. The reliable takeaway is limited to the fact that the game had a notable PS Plus audience in October, including fans of other major titles from the developer.
The future of Bloodborne remains uncertain
From a technical standpoint, Bloodborne’s status remains unusual: the game has not received an official PS5 update and, at least officially, remains capped at 30 frames per second. This is especially noticeable against the backdrop of players’ public requests for a remaster. Modders, however, have managed to run the game on PS5 at 120 frames per second and at a higher resolution than was previously possible. These are the results of modifications, not an official mode released by Sony or FromSoftware.
Talk of a possible remake has also yet to result in a project announcement. According to reports, the now-defunct studio Bluepoint, known for its remakes of Shadow of the Colossus and Demon's Souls, proposed making a Bloodborne remake last year. The idea was reportedly rejected not by Sony, as many had assumed, but by FromSoftware itself. The source does not reveal the proposal’s details or the reasons for the rejection, so neither the pitch’s contents nor the parties’ future plans for the game can be considered confirmed.
There is also uncertainty over who has the authority to make decisions about the game. In 2024, FromSoftware president Hidetaka Miyazaki said it wasn’t his place to discuss a remake, since the company doesn’t own the Bloodborne intellectual property. That same year, he told Eurogamer that the game could benefit from being released on modern hardware. These comments acknowledge the potential benefits of such a release, but they are not confirmation of development, an agreed plan, or a promise to update the game.
Other studio projects and new reasons to remember the game
The following year, former PlayStation executive Shuhei Yoshida offered his own take on why nothing is happening with Bloodborne. He suggested that Miyazaki loves the game he created, but is too busy to work on it himself and may not want anyone else to touch it. In Yoshida’s view, the PlayStation team respects that wish. He emphasized that this was only his theory: since leaving the division responsible for first-party projects, he doesn’t know what is happening inside the company.
Yoshida’s statement should not be taken as revealing Sony’s decision or confirming FromSoftware’s position. He explicitly clarified that he was not sharing confidential information and was only offering his personal explanation of the situation. His comments also do not resolve the discrepancy between public demand for an update and the lack of an official announcement. It remains unknown whether a remaster, remake, or technical update will appear, and the sales estimates cited do not answer that question.
Bloodborne has another reason to stay in the spotlight: Sony announced an R-rated animated film to be produced by YouTube creator JackSepticEye. Meanwhile, FromSoftware is preparing to release the delayed Nintendo Switch 2 exclusive The Duskbloods next year; the studio’s latest release is the co-op spin-off Elden Ring: Nightreign. Miyazaki has assured fans that the developer remains focused on single-player games. He has not ruled out a possible Elden Ring sequel, though in December 2024 he said the studio was not considering one.
Source: IGN



