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Xbox Insiders can stream games by purchasing cloud time without a Game Pass subscription

AuthorEditorial team Today, 21:20 1
Xbox Insiders can stream games by purchasing cloud time without a Game Pass subscription
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In brief
  • Xbox Insiders can stream games without Game Pass
  • Cloud time is available at a reduced price
  • Microsoft plans to expand cloud services in the future

Xbox Insiders can stream games without a Game Pass subscription

Microsoft has announced a new feature for Xbox Insiders that allows users to stream games by purchasing cloud time without the need for a Game Pass subscription. This feature is intended for testing and gathering feedback from users before a wider launch planned for next month. Xbox Insiders will be able to try cloud gaming, which could be an important step in the development of game streaming.

Xbox Insiders will be able to purchase cloud time at special prices: 10 hours for $3.99, 25 hours for $7.99, and 50 hours for $11.99. These packages ensure ad-free experience, short wait times, and high-quality streaming. Microsoft also offers the option of free access to cloud games with ads, allowing users to try the service without a subscription.

According to the latest data, Game Pass subscribers will have the ability to stream games with time limits starting in November. Depending on the subscription level, users will be able to use 5, 10, or 15 hours of cloud streaming per month. After these hours are exhausted, they will be able to purchase additional cloud time through the Xbox Store, which could increase costs for active users.

New opportunity for Xbox Insiders

With the shift to cloud technologies, Microsoft and Sony are facing rising costs in console production, leading to increased prices for devices. In the context of the so-called "RAMpocalypse," companies are forced to adapt to new economic realities, which may impact their business models in the future. This also highlights the importance of cloud streaming as an alternative to traditional gaming.

Strauss Zelnick, head of Take-Two, noted that the video game industry could transition to a "commercial streaming" mode within three years. He emphasized that for successful streaming, quality comparable to console games must be ensured, which poses a challenge for developers. This underscores the need for improvements in streaming technologies and adaptation to new market demands.

According to forecasts, both Microsoft and Sony will actively develop streaming in the coming years to cope with rising equipment costs. Zelnik expressed the opinion that streaming could become an important part of the strategy for both companies, although the specific plans of the console manufacturers remain unknown.

Cloud time prices

Recent rumors about the next generation Xbox suggest that the new console could cost up to $1800, highlighting the rising production costs. The new CEO of Xbox, Asha Sharma, noted that current and future console models require 'radically new business models' to remain affordable for the mass consumer.

While current consoles like the PS5 and Xbox Series X/S have already increased in price, companies continue to face challenges related to the economic situation. Sony raised the prices of the PS5 in March, citing 'ongoing pressure in the global economy,' which also affects Nintendo and Valve, who are also struggling with the prices of their devices.

The situation in the video game market requires companies to be flexible and able to adapt to new conditions. Cloud technologies can become a key element in the strategy of both companies, allowing them to offer more accessible solutions for users who cannot afford expensive consoles.

The future of cloud gaming and the console market

The shift to cloud gaming may also change the way users interact with games. The ability to stream without the need to purchase expensive equipment could attract a new audience and expand the video game market, which is an important step for the industry as a whole.

However, questions remain about how exactly streaming will be implemented and what technologies will be used to ensure quality. The need for high-speed internet and a stable connection remains critically important for successful streaming, which could become a barrier for some users.

In conclusion, the new streaming opportunity for Xbox Insiders opens up new horizons for users and could be an important step in the development of the video game industry. However, as with any new venture, there are uncertainties that need to be considered when transitioning to cloud technologies.

Source: IGN

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