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Halo: Campaign Evolved lagged in sales behind Black Ops ports: reasons and figures

AuthorEditorial team 12-08-2026, 22:00 492
Halo: Campaign Evolved lagged in sales behind Black Ops ports: reasons and figures
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In brief
  • Halo: Campaign Evolved sold ~1.2 million copies in 2 weeks.
  • Black Ops and Black Ops II on PS sold 16 times more.
  • The lack of multiplayer and the price of $50 reduced demand.
  • Revenue for Halo was about $67 million, while Call of Duty was $435 million.

According to the analytics company Alinea Analytics, the remake of Halo: Campaign Evolved sold approximately 1.2 million copies on Steam, Xbox Series, and PlayStation 5 in the first fourteen days. Xbox accounted for 42% of sales, PlayStation for 41%, and the remaining 17% came from the PC platform.

In addition to direct purchases, the game attracted a significant number of players through the subscription service Game Pass. During the specified period, about 2.1 million users joined the service, of which approximately 600,000 paid for the Premium Pass costing $20, gaining the ability to start playing five days before the official release.

Financial results

Total revenue from sales and subscriptions, according to Alinea's estimates, amounted to about $67 million. In comparison, the combined revenue from the ports of Call of Duty: Black Ops and Black Ops II on PlayStation exceeded $435 million, which is almost six and a half times more.

Sales of Black Ops and Black Ops II on PlayStation were approximately sixteen times higher than those of Halo: Campaign Evolved. Analyst Rhys Elliott points to two key factors: the price of $50 and the absence of a multiplayer mode. For a lower cost, players can purchase the Master Chief Collection, which includes several parts of Halo along with their online modes.

The absence of multiplayer in Campaign Evolved limited the project's appeal to a wider audience. Online modes in Call of Duty have long been an important sales driver, allowing players to return to familiar gameplay and reminisce about past releases.

Nevertheless, interest in Halo remains, although it is focused on more comprehensive packages that include both single-player campaigns and online components. Alinea's position indicates that a single remake without multiplayer support struggles to compete in the modern market with established franchises that offer a full online experience.

The results of the first two weeks show that even with strong brand recognition, commercial success requires a more flexible pricing policy and complete gaming content that meets the expectations of the modern audience.

Source: StopGame

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