Moon Studios revealed details of the upcoming class system in No Rest for the Wicked.

- Moon Studios have postponed the release of No Rest for the Wicked until 2027.
- The game will feature 24 classes, grouped into six factions.
- In total, there are more than 280 traits, with only six classes being active at the same time.
- Details about the classes will be revealed at the Wicked Inside presentation.
At the beginning of this month, Moon Studios announced the postponement of the full release of No Rest for the Wicked to 2027, citing the need to refine key gameplay mechanics. One of the priority tasks has become the class system, which, according to the studio, will receive significant improvements.
Volume and structure of classes
The developers clarified that there will be 24 classes available in the game, each belonging to one of six factions. Within each faction, unique stylistic and gameplay features are presented, which should ensure a variety of approaches to gameplay. In practice, a player will be able to activate only six classes at the same time, which implies the need for strategic choice.
The total number of traits distributed among the classes will exceed 280. These traits cover both combat skills and passive enhancements, allowing for fine-tuning the character to match personal play style.
Future detail disclosure
Moon Studios promised a more detailed introduction to each class at the upcoming Wicked Inside presentation scheduled for next month. They plan to showcase not only visual images but also mechanical features, which will help players form an understanding of how the system will work in combat.
The delayed release of No Rest for the Wicked is set for March 2027 for PC (Steam platform) and PlayStation 5 console. Versions for Xbox Series and Nintendo Switch 2 have been announced, but their release date has not yet been specified and will be announced later.
In comparison, many modern RPGs use flexible class systems that allow for specialization changes throughout the game. Moon Studios intends to offer a deeper and more expansive model, where each class has its own set of traits, and the limitation of six active classes will add an element of tactical planning.
The delayed release is also related to the studio's desire to ensure a higher level of polish and stability for the product, which is especially important for an independent project aiming to compete with major publishers. This approach has received support from part of the community, which values quality over the speed of release.
Overall, the announcement of the class system increases interest in No Rest for the Wicked, raising questions about how players will combine traits and factions, as well as what new gameplay opportunities will arise as a result.
Source: StopGame



